Readme for 4D Viewer 1.0
Luke Campagnola -- lcampagn@mines.edu


This file is pretty skimpy because I'm lazy.. If you have questions, feel free to e-mail me.


the general idea is.. the program loads 4 dimensional points from a text file (x, y, z, w) and displays them 
in two dimensions on the screen. You can get the illusion of three dimensions by using the Stereo option and
some blue/red 3D glasses, which I would highly reccommend. 

The points can be rotated around any of the six axis planes (XY, XZ, ZW, etc..) using the rotate buttons (the
right mouse button rotates backwards). You can also rotate by dragging the mouse over the viewport.. the left
button in this case gives the regular 3D planes (specifically, XZ and YZ. XY is accesed by holding down shift)
The right mouse button drags in the W planes, again modifiable by SHIFT. 

The translate functions thus far produce generally undesirable results, so I'm not gonna talk about them..
You can zoom in and out or change your field of view with the buttons or by dragging with CTRL or ALT.

The rendering options include:
Stereo - activates red/blue stereo viewing
Gradient - makes lines which are farther away on the Z axis darker
Width - line width in the viewport.. good for high resolution monitors.
Speed - the speed at which the rotate/translate/zoom buttons operate
Depth - stereo separation of red and blue channels.. it can also be used to reverse the separation if 
        your red lens is on the right side.


You can find some basic .4D file writing guidelines in the hypercube.4D file.

Have fun. Send me e-mail, it's good for my ego.